Hero for Hire.
Unity developer with an passion for delivering a memorable experiences.
How can I be of service?
Virtual RealitY
No matter the platform (Vive, Oculus, Cardboard, etc.), I have created experiences that introduce readers to a new Young Adult book series as well as applications that allow architects and their customers design together.
Experience Architect
Wire frames & flow diagrams should blend user goals, business goals, and technology requirements. This takes understanding – and I dive in deep to better understand the landscape holistically.
Game Design & Development
What makes a game fun? It comes down making it clear to the user what they need to do – making that goal desirable – and reducing the friction between the interface and user’s intention.
Emerging Technologies
Understanding how to leverage new technologies is the difference between setting a trend or following a fad. I strive to know how a technology works, along with the user and technology requirements are before recommending a solution.
What My customers say
“I was really impressed with the way you took the very little information we had and turned it to a proposal that met our needs yet was flexible enough to continue to iterate.”
“Paul is a rockstar! He’s been a huge resource for us on major web, gaming, and installation projects. Leading conversations on design, user experience and development.”


