Hero for Hire.
Unity developer with an passion for delivering a memorable experiences.
How can I be of service?
No matter the platform (Vive, Oculus, Cardboard, etc.), I have created experiences that introduce readers to a new Young Adult book series as well as applications that allow architects and their customers design together.
Wire frames & flow diagrams should blend user goals, business goals, and technology requirements. This takes understanding – and I dive in deep to better understand the landscape holistically.
Game Design & Development
What makes a game fun? It comes down making it clear to the user what they need to do – making that goal desirable – and reducing the friction between the interface and user’s intention.
Understanding how to leverage new technologies is the difference between setting a trend or following a fad. I strive to know how a technology works, along with the user and technology requirements are before recommending a solution.
I’m pleased to present a small sample of my work.
If you like what you see and want to know more
What My customers say
“I was really impressed with the way you took the very little information we had and turned it to a proposal that met our needs yet was flexible enough to continue to iterate.”Ricardo Diaz
“Paul is a rockstar! He’s been a huge resource for us on major web, gaming, and installation projects. Leading conversations on design, user experience and development.”Amanda Traversi