Interactive Brand Activation
Visitors to the 2018 U.S. Open were allowed to go beyond Augmented Reality and play tennis in both the digital and physical worlds.
Executive Briefing Center
Hewlett-Packard Enterprise wanted to create an immersive experience that provided an overview of their solutions to common enterprise challenges.
Augmented Reality can help tell a story, or create discoverable moments for fans. We’ve only just scratched the surface of what is possible.
Virtual Reality Experience
To help promote the launch of a new fantasy Young Adult book series, Innersight Entertainment wished to make their book signing events something to remember.
To increase the speed at which regulars are served, this SDK enables a customer to skip the line and order directly from their table with their phone. When the order is ready, the phone sends their table number to the store’s POS system so the food runners know precisely where the order should be delivered.
U.S. Air Force
As part of its recruitment efforts, the Air Force needed a re-engagement platform to provide continued engagement with potential recruits who expressed interest in joining the Air Force.
Multiplayer Mobile Game
Sony Pictures Television
Sony wanted to expand their iconic brand into new directions that engaged both established fans of the brand while offering something different for a new audience.
360 Video Experience
Ronald McDonald House of Dallas
To increase awareness and donation opportunities, All Aboard 360 was launched alongside the opening of the 2016 Trains at NorthPark exhibit.
Users can hunt down their most duckfacing friends on Facebook. Then, Orbit will drop that offending face onto a selfi-taking duck body.
With the introduction of smartwatches, this mobile game is an exploration into how engaging a single-touch game mechanic can play on a watch.
Math 180 tests students comprehension or mathematics with fun games specially designed for the course.